Maddi8 - Indie Game Developer

Welcome to my blog!

Making an XCOM-like AI for Aetherpunk Tactics - Basics of Utility AI (devlog 1)

Overview Making an XCOM-like, but your AI keeps doing dumb stuff? Is managing the AI a nightmare? Do you just wish there was an easy and scalable way to manage your AI fighters? Don’t worry, I got you! During the development of my turn based tactics game Aetherpunk Tactics (A.T) I ran into quite a problem: actually making a good AI opponent. The first AI I made was rubbish. It was essentially an unstructured mess of if and elif statements, which made the AI way too rigid for a complex game, and was a nightmare to work with. A.T features far too many variables for a simple conditional based AI. To solve this problem, I decided to study the AI of XCOM and other tactical AIs. ...

November 7, 2025 · 10 min · 2040 words · Me

Exporting from Blender into Godot

Exporting and importing can be a bit tricky. In this guide I will tell you how to successfully export a scene from Blender into Godot. Exporting from Blender There are several different file options to choose from. I’d recommend glTF 2.0, since it works pretty well with Godot. You can also just import .blend files, if you want. For this guide we’ll go with glTF 2.0. You can export a scene by clicking File and Export on the top left. Then a window will open with a bunch of different options. You usually don’t need to worry about these. ...

July 14, 2024 · 1 min · 202 words · Me