About

Who?

Background

Hi! I develop indie games with the Godot Engine. I don’t have any formal education in game development, and I am fully self-taught. Making games has always been a dream of mine, but it has proven to be pretty tough.

Experience

I started game development in early 2024, mostly developing 3D games. I spent the previous 6 years learning the skills I’d need for development, including 3D modeling and animation with Blender, music production and programming.

Godot Engine

The Godot Engine is a free and open-source, cross-platform game engine, used mainly by indie devs. It is released under the MIT License. Experienced developers can make custom builds of the engine to fit their needs. The license also means that you don’t have to pay any extra fees if you release a game with it.

Most Godot devs use GDScript, an easy interpreted language for coding games. My tutorials will also use GDScript. But the engine has support for C, C#, C++ and community support for Rust.

Godot is known for being relatively easy to pickup, compared to Unity and Unreal Engine. It is also very lightweight, with Godot 4.2.2 taking only 100mb.

Goals

As of writing, Godot doesn’t have the greatest variety of guides for beginners. For example, I myself have struggled because I couldn’t many guides on 3rd person games. I hope to write tutorials for beginners, and encourage them to make the games they want. I’ll teach about game design, techniques, visuals and audio. Everything a beginner might need. Game dev is hard, but I hope to make the learning curve a bit easier. If you have any burning questions, feel free to send me an email at maddi8dev@proton.me. I’ll do my best to answer them. Happy developing!