Exporting From Blender Into Godot

Table of Contents

Exporting and importing can be a bit tricky. In this guide I will tell you how to successfully export a scene from Blender into Godot.

Exporting from Blender

There are several different file options to choose from. I’d recommend glTF 2.0, since it works pretty well with Godot. You can also just import .blend files, if you want. For this guide we’ll go with glTF 2.0.

You can export a scene by clicking File and Export on the top left. Then a window will open with a bunch of different options. You usually don’t need to worry about these.

Actions will be included in the file, and imported directly by the Godot Engine.

NOTE: If you use procedural shaders in your scene, you will need to bake them, as they won’t be exported.

Importing in Godot

It’s as easy as dragging the .glb file into Godot. It will then import it. Note that you cannot directly change the imported scene. If you need to change something, you will need to double click the file and change the import settings and reimport.

That should cover the basics of exporting and importing. If you feel like I’ve missed anything, feel free to contact me!

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